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Contents Index

Headings and   extensions;   named values, Tables and so on; the   Library Card; the   story file.
How do headings work?  ; What's the Library Card?  

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Kerkerkruip - Release 2 by Victor Gijsbers

The source text is not divided by headings.


List of extensions included (About these  )

Standard Rules  version 2/090402 (documentation)
Menus by Emily Short  version 3 (documentation)
Basic Screen Effects by Emily Short  version 7 (documentation)
Epistemology by Eric Eve  version 6 (documentation)
Numbered Disambiguation Choices by Aaron Reed  version 5 (documentation)
Glulx Entry Points by Emily Short  version 9 (documentation)
Dynamic Objects by Jesse McGrew  version 6/101226 (documentation)
Alternative Permadeath by Victor Gijsbers  (documentation)
Inform ATTACK by Victor Gijsbers  version 4/120609 (GPL 3 licenced) (documentation)
Kerkerkruip Dungeon Generation by Victor Gijsbers  (documentation)
Kerkerkruip Events by Victor Gijsbers  (documentation)
Kerkerkruip ATTACK Additions by Victor Gijsbers  (documentation)
Kerkerkruip Systems by Victor Gijsbers  (documentation)
Kerkerkruip Systems - Hiding Smoke Ethereal by Victor Gijsbers  (documentation)
Kerkerkruip Items by Victor Gijsbers  (documentation)
Kerkerkruip Locations by Victor Gijsbers  (documentation)
Kerkerkruip Scenery by Victor Gijsbers  (documentation)
Kerkerkruip Monsters by Victor Gijsbers  (documentation)
Kerkerkruip Events and Specials by Victor Gijsbers  (documentation)
Kerkerkruip Ugly Special Cases by Victor Gijsbers  (documentation)
Kerkerkruip Actions and UI by Victor Gijsbers  (documentation)
Kerkerkruip Start and Finish by Victor Gijsbers  (documentation)
Kerkerkruip Final Declarations by Victor Gijsbers  (documentation)
Dynamic Tables by Jesse McGrew  version 3/100623 (documentation)
Inform ATTACK Core by Victor Gijsbers  version 4/120609 (GPL 3 licenced) (documentation)
Plurality by Emily Short  version 9 (documentation)


List of named values (About these )

Situation
player - person
location  - object
score  - number
last notified score - number
maximum score - number
turn count - number
time of day  - time
darkness witnessed - truth state

Current action
noun  - object
second noun - object
person asked  - object
reason the action failed  - rule
item described - object

Used when ruling on accessibility
person reaching  - object
container in question - object
supporter in question - object
particular possession  - thing

Used when understanding typed commands
player's command  - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object

Presentation on screen
command prompt  - text
left hand status line  - text
right hand status line - text
listing group size - number

Command parser errors
latest parser error - command parser error

Menu depth  - number
endnode flag  - number
current menu title  - text
Current menu  - table name
Current menu selection  - number

Spacing and Pausing
Status bar table  - table name
Right alignment depth  - number

List of disambiguables
list of disambiguables  - list of objects

disambiguation-busy
disambiguation-busy  - truth state

Appearance
before disambiguation number text  - text
after disambiguation number text  - text

Global variables
Current glulx rock  - number
Current glulx rock-ref  - number
Glulx replacement command  - indexed text

Roguelike mode
Roguelike mode  - truth state

Default messages
Automatic save boolean  - truth state

Default texts
peaceful prompt  - text
action prompt  - text
reaction prompt  - text

I6 variables
meta flag  - truth state
yourself text  - text
stand in for no one  - person

Life and death
printing dead property  - truth state

The combat round
combat status  - combat round state
main actor  - person
main actor's action  - action name
player did something  - truth state
participants list  - list of people

Fast actions
take no time boolean  - truth state

AI
running AI  - person
chosen target  - person

Tracking Last Item
prior named noun  - thing

Saying combat numbers
numbers boolean  - truth state

The hitting action
global attacker  - person
global defender  - person
global attacker weapon  - weapon
global defender weapon  - weapon
attack strength  - number
attack damage  - number

Selecting a weapon
chosen weapon  - weapon

Tension (Standard Plug-in)
tension  - number

Creating the Dungeon
Map approved  - truth state

Global variables
Considered room  - room
Original room  - room
Considered-x  - number
Considered-y  - number
Considered-z  - number
Current room score  - number
Additional considered room  - room
Additional original room  - room

Approving the map
Distance-1  - number
distance-2  - number

Global variables
Global monster level  - number
Considered monster  - monster
Current monster score  - number

Treasure placement
Considered treasure  - thing

Falling
Falling-guy  - person
Falling-place  - room
Falling-reason  - number
Falling-destination  - room

Fragmentation
Fragmentation-place  - room
Fragmentation-guy  - person
Fragmentation-item  - thing

Killing
Killer-guy  - person
Killed-guy  - person

Shattering
Shatter-item  - thing

Teleportation
Teleportation-guy  - person
Teleportation-destination  - room
Teleportation-from  - room

Systems
Test score  - number
Test result  - truth state
test subject  - person
test room  - room
test object  - object

Feedback
Not-mentioning-hotness  - truth state
Not-mentioning-flaming  - truth state

Heat resistance
Temp-heat  - number

The property
Not-mentioning-rust  - truth state

Forced action
Forced-action  - truth state

Physical damage reduction
pdr  - number

Falling
Falling-test-person  - person

Hidden
detection probability  - number

The basics of smoke
temporary smoke timer  - number

Scroll of the blade
adamantine blade timer  - number

Scroll of Skill
player skill bonus timer  - number

Essence of Greed
greed-health-variable  - number

Tome of Transmutation
First-trans-material  - material
Second-trans-material  - material

Ment
ment addiction  - number
ment timer  - number
OD timer  - number

Bridge of Doom
Placing Bridge of Doom  - truth state
Player-vulnerable-to-bridge  - truth state

Temple of Nomos
Nomos counter  - number
Nomos wrath counter  - number
Nomos bonus  - truth state

Temple of Aite
Aite wrath state  - number
Aite counter  - number

Temple of Sul
Maximum prayers to Sul  - number

Temple of Isatzo
Isatzo time-out  - number

The Crypt
Symbols-of-death-number  - number
sarcophagus-inhabitant  - person

Vast Staircase
Placing Vast Staircase  - truth state

Hall of Vapours
Pipes-open  - truth state

Library
scroll analyser count  - number

Drawing Room
Adjusted scope for the drawing room  - truth state

Quartering Room
Pile-searched  - truth state

Placing extra scenery
Considered extra  - extra

Teleportation beacon
Teleportation-beacon-on  - truth state

Statue of shards
Statue-of-shards-unstable  - truth state

Scattering
Dagger-scattered  - truth state

Power
ape power damage  - number

The scales skill
scales number  - number

and the tentacle constricts
Constriction level  - number

Power of the Fanatics of Aite
fanatics power boolean  - truth state

Special powers
Malygris-summon-countdown  - number

Shape-shifting
Considered-shape  - as-shape

Abyss of the Soul
abyss of the soul strength  - number

Retreating action
retreat location  - room

Going to
location-to-go  - room

Setting up the File of Victories
number-of-victories  - number
winning-streak  - number
best-winning-streak  - number
difficulty  - number

Start
Started boolean  - truth state

From the shadows I come
From-the-shadows boolean  - truth state

Unmoved
unmoved boolean  - truth state

Generation info  - truth state


List of Tables (About tables )

Table of Final Question Options    5 columns, 5 rows
Table of Locale Priorities    2 columns, 244 rows (243 blank)
Table of Sample Options      4 columns, 1 row
Table of Menu Commands      2 columns, 15 rows
Table of Shallow Menu Status      3 columns, 1 row
Table of Deep Menu Status      3 columns, 4 rows
Table of Sample Hints      2 columns, 1 row
Table of Ordinary Status      3 columns, 1 row
Table of Delayed Actions      2 columns, 51 rows (50 blank)
Table of AI Target Options      2 columns, 51 rows (50 blank)
Table of AI Action Options      2 columns, 51 rows (50 blank)
Table of AI Weapon Options      2 columns, 51 rows (50 blank)
Table of Suitable Rooms      2 columns, 201 rows (200 blank)
Table of Monster Rooms      3 columns, 21 rows (20 blank)
Table of Suitable Monsters      2 columns, 101 rows (100 blank)
Table of Materials      5 columns, 14 rows
Table of Scroll Effects      1 column, 13 rows
Table of Magic Scrolls      5 columns, 24 rows
Table of Tome Possibilities      2 columns, 10 rows
Table of Fancy Status      3 columns, 2 rows
Table of Victories      3 columns, 1 row
Table of Kerkerkruip Help      4 columns, 6 rows
Table of New Player Help      4 columns, 11 rows
Table of Advanced Help      4 columns, 6 rows
Table of Achievements      1 column, 14 rows
Table of Held Achievements      2 columns, 15 rows (14 blank)
Table of Achievement Menu      4 columns, 14 rows

List of Figures (About figures )

     Figure opening figure 
Missing from the Materials/Figures folder
Filename: "smallercover.jpg" - resource number 3

List of External Files (About files )

     file of save data 
Filename: - binary "KerkerkruipSaves"- owned by this project
     File Of Victories 
Filename: "KerkerkruipData"- owned by this project
     File Of Achievements 
Filename: "KerkerkruipAchievements"- owned by this project


Library Card (About library cards: )

Story title    Kerkerkruip - Release 2
Story author    Victor Gijsbers
Story headline    An IF roguelike
Story genre    dungeon crawl
Release number    2
Story creation year    (This year)
IFID number    AC0DAF65-F40F-4A41-A4E4-50414F836E14
Story description    None


Story file format:  Glulx

Use undo prevention 

Use dynamic memory allocation of at least 8192  Double this

Use maximum things understood at once of at least 100  Double this

You could also use:  ineffectual,  American dialect,  serial comma,  full-length room descriptions,  abbreviated room descriptions,  memory economy,  no scoring,  command line echoing,  predictable randomisation,  fast route-finding,  slow route-finding,  numbered rules,  telemetry recordings,  no deprecated features,  VERBOSE room descriptions,  BRIEF room descriptions,  SUPERBRIEF room descriptions,  Manual Pronouns


 See some technicalities for Inform maintainers only