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Kerkerkruip - Release 2 by Victor Gijsbers
The source text is not divided by headings.
List of extensions included (About these )
Standard Rules version 2/090402 (documentation)
Menus by Emily Short version 3 (documentation)
Basic Screen Effects by Emily Short version 7 (documentation)
Epistemology by Eric Eve version 6 (documentation)
Numbered Disambiguation Choices by Aaron Reed version 5 (documentation)
Glulx Entry Points by Emily Short version 9 (documentation)
Dynamic Objects by Jesse McGrew version 6/101226 (documentation)
Alternative Permadeath by Victor Gijsbers (documentation)
Inform ATTACK by Victor Gijsbers version 4/120609 (GPL 3 licenced) (documentation)
Kerkerkruip Dungeon Generation by Victor Gijsbers (documentation)
Kerkerkruip Events by Victor Gijsbers (documentation)
Kerkerkruip ATTACK Additions by Victor Gijsbers (documentation)
Kerkerkruip Systems by Victor Gijsbers (documentation)
Kerkerkruip Systems - Hiding Smoke Ethereal by Victor Gijsbers (documentation)
Kerkerkruip Items by Victor Gijsbers (documentation)
Kerkerkruip Locations by Victor Gijsbers (documentation)
Kerkerkruip Scenery by Victor Gijsbers (documentation)
Kerkerkruip Monsters by Victor Gijsbers (documentation)
Kerkerkruip Events and Specials by Victor Gijsbers (documentation)
Kerkerkruip Ugly Special Cases by Victor Gijsbers (documentation)
Kerkerkruip Actions and UI by Victor Gijsbers (documentation)
Kerkerkruip Start and Finish by Victor Gijsbers (documentation)
Kerkerkruip Final Declarations by Victor Gijsbers (documentation)
Dynamic Tables by Jesse McGrew
version 3/100623 (documentation)
Inform ATTACK Core by Victor Gijsbers
version 4/120609 (GPL 3 licenced) (documentation)
Plurality by Emily Short
version 9 (documentation)
List of named values (About these )
Situation
player - person
location - object
score - number
last notified score - number
maximum score - number
turn count - number
time of day - time
darkness witnessed - truth state
Current action
noun - object
second noun - object
person asked - object
reason the action failed - rule
item described - object
Used when ruling on accessibility
person reaching - object
container in question - object
supporter in question - object
particular possession - thing
Used when understanding typed commands
player's command - snippet
matched text - snippet
kind understood - value
current item from the multiple object list - object
Presentation on screen
command prompt - text
left hand status line - text
right hand status line - text
listing group size - number
Command parser errors
latest parser error - command parser error
Menu depth
- number
endnode flag
- number
current menu title
- text
Current menu
- table name
Current menu selection
- number
Spacing and Pausing
Status bar table
- table name
Right alignment depth
- number
List of disambiguables
list of disambiguables
- list of objects
disambiguation-busy
disambiguation-busy
- truth state
Appearance
before disambiguation number text
- text
after disambiguation number text
- text
Global variables
Current glulx rock
- number
Current glulx rock-ref
- number
Glulx replacement command
- indexed text
Roguelike mode
Roguelike mode
- truth state
Default messages
Automatic save boolean
- truth state
Default texts
peaceful prompt
- text
action prompt
- text
reaction prompt
- text
I6 variables
meta flag
- truth state
yourself text
- text
stand in for no one
- person
Life and death
printing dead property
- truth state
The combat round
combat status
- combat round state
main actor
- person
main actor's action
- action name
player did something
- truth state
participants list
- list of people
Fast actions
take no time boolean
- truth state
AI
running AI
- person
chosen target
- person
Tracking Last Item
prior named noun
- thing
Saying combat numbers
numbers boolean
- truth state
The hitting action
global attacker
- person
global defender
- person
global attacker weapon
- weapon
global defender weapon
- weapon
attack strength
- number
attack damage
- number
Selecting a weapon
chosen weapon
- weapon
Tension (Standard Plug-in)
tension
- number
Creating the Dungeon
Map approved
- truth state
Global variables
Considered room
- room
Original room
- room
Considered-x
- number
Considered-y
- number
Considered-z
- number
Current room score
- number
Additional considered room
- room
Additional original room
- room
Approving the map
Distance-1
- number
distance-2
- number
Global variables
Global monster level
- number
Considered monster
- monster
Current monster score
- number
Treasure placement
Considered treasure
- thing
Falling
Falling-guy
- person
Falling-place
- room
Falling-reason
- number
Falling-destination
- room
Fragmentation
Fragmentation-place
- room
Fragmentation-guy
- person
Fragmentation-item
- thing
Killing
Killer-guy
- person
Killed-guy
- person
Shattering
Shatter-item
- thing
Teleportation
Teleportation-guy
- person
Teleportation-destination
- room
Teleportation-from
- room
Systems
Test score
- number
Test result
- truth state
test subject
- person
test room
- room
test object
- object
Feedback
Not-mentioning-hotness
- truth state
Not-mentioning-flaming
- truth state
Heat resistance
Temp-heat
- number
The property
Not-mentioning-rust
- truth state
Forced action
Forced-action
- truth state
Physical damage reduction
pdr
- number
Falling
Falling-test-person
- person
Hidden
detection probability
- number
The basics of smoke
temporary smoke timer
- number
Scroll of the blade
adamantine blade timer
- number
Scroll of Skill
player skill bonus timer
- number
Essence of Greed
greed-health-variable
- number
Tome of Transmutation
First-trans-material
- material
Second-trans-material
- material
Ment
ment addiction
- number
ment timer
- number
OD timer
- number
Bridge of Doom
Placing Bridge of Doom
- truth state
Player-vulnerable-to-bridge
- truth state
Temple of Nomos
Nomos counter
- number
Nomos wrath counter
- number
Nomos bonus
- truth state
Temple of Aite
Aite wrath state
- number
Aite counter
- number
Temple of Sul
Maximum prayers to Sul
- number
Temple of Isatzo
Isatzo time-out
- number
The Crypt
Symbols-of-death-number
- number
sarcophagus-inhabitant
- person
Vast Staircase
Placing Vast Staircase
- truth state
Hall of Vapours
Pipes-open
- truth state
Library
scroll analyser count
- number
Drawing Room
Adjusted scope for the drawing room
- truth state
Quartering Room
Pile-searched
- truth state
Placing extra scenery
Considered extra
- extra
Teleportation beacon
Teleportation-beacon-on
- truth state
Statue of shards
Statue-of-shards-unstable
- truth state
Scattering
Dagger-scattered
- truth state
Power
ape power damage
- number
The scales skill
scales number
- number
and the tentacle constricts
Constriction level
- number
Power of the Fanatics of Aite
fanatics power boolean
- truth state
Special powers
Malygris-summon-countdown
- number
Shape-shifting
Considered-shape
- as-shape
Abyss of the Soul
abyss of the soul strength
- number
Retreating action
retreat location
- room
Setting up the File of Victories
number-of-victories
- number
winning-streak
- number
best-winning-streak
- number
difficulty
- number
Start
Started boolean
- truth state
From the shadows I come
From-the-shadows boolean
- truth state
Unmoved
unmoved boolean
- truth state
List of Tables (About tables )
List of Figures (About figures )
Figure opening figure
Missing from the Materials/Figures folder Filename: "smallercover.jpg" - resource number 3 |
List of External Files (About files )
Library Card (About library cards: )
Story title | Kerkerkruip - Release 2 |
Story author | Victor Gijsbers |
Story headline | An IF roguelike |
Story genre | dungeon crawl |
Release number | 2 |
Story creation year | (This year) |
IFID number | AC0DAF65-F40F-4A41-A4E4-50414F836E14 |
Story description | None |
Story file format: Glulx
Use dynamic memory allocation of at least 8192 Double this
Use maximum things understood at once of at least 100 Double this
You could also use: ineffectual, American dialect, serial comma, full-length room descriptions, abbreviated room descriptions, memory economy, no scoring, command line echoing, predictable randomisation, fast route-finding, slow route-finding, numbered rules, telemetry recordings, no deprecated features, VERBOSE room descriptions, BRIEF room descriptions, SUPERBRIEF room descriptions, Manual Pronouns